![]() ![]() These are the best tips I can give without spoiling things, or knowing how your game is setup. You will need to use them again on both sides of the story. Important: When you figure out a pattern be sure to document it.Start at the larger burn end and attach to the other.The order of the wires is determined by the color of the burn.The first time Vella has to rewire her bot just follow the burn patterns.The symbol on the left is the node that you started on, so the order matters.For Vella rewiring her bot to play the harp the pattern is in a book on the table in Alex’s basement.For Shay rewiring the Hexapod the pattern is shown in the background of a picture found in Mom’s room on the ship.Whenever you’re rewiring a bot the pattern is contained in the other story.To figure out what symbol is assigned to what node attach them and place the Hexapod in the charging station next to Alex’s door.Each node that the wire can connect to has a corresponding symbol.Instead we’ll give you some tips for how to figure it out for yourself. We would normally supply you with the solution, but unfortunately it is randomized for different players. In order to figure out where the three wires go you’ll have to bounce between the two and do a bunch of trial and error. Both Shay and Vella will have to rewire a robot multiple times. It's just disappointing that, at some crucial moments, it fails to give the player enough tools with which to solve them.The tougher of the late game puzzles in Double Fine Production’s return to the point-and-click adventure, Broken Age, is easily the wire puzzles involving the various robots. In an age in which many point-and-click adventures tend towards not ever letting players get stuck, it is nice to see Broken Age sporting some legitimately challenging puzzles. Some of the puzzles are arguably illogical-as in, it doesn't make sense why that solution was necessary-but because you only have a few things to interact with, you were likely to eventually happen upon a combination that led you down the right path.ĭouble Fine did promise us an authentic 1990's-style adventure game, and that's precisely what it's delivered, warts and all. They might be incredibly subtle, but they exist for you to find, and it's entirely possible that one person will spot them instantly while it might take another hours. I found some of the latter-game puzzles to be maddeningly difficult-but the clues are there. Your experience with the rest of Broken Age's puzzles may vary. ![]() At that point, you should have inferred that the rules have been changed. Because when you reach a point with Shay in which you need Vella's information to solve a puzzle, he actually says "Gee, I would know what to do if I were on my ship." He's not on his spaceship at that point, but Vella is, and that's your clue to start up her adventure at that point if you want to proceed. Now, the funny thing is, had I arbitrarily decided to start in Shay's section, my experience might have been totally different. ![]() Finding out that I was basically spinning cycles because I wouldn't be able to solve that puzzle without actually giving up on it, ditching Vella's section and starting all over in Shay's section, I felt pretty well and burned. I spent, let's say, a very long time wandering through every room, meticulously trying to use every item in my inventory with everything else, clicking on everything again, desperate for some shred of information that was not forthcoming.Įventually, I cheated: Double Fine had passed out a walkthrough with the review copies, and I looked at it. One of the final puzzles in Vella's section, again, required information from Shay's half (buried deep, deep, deep in Shay's half, it turned out later). This week, it finally drops Act 2, putting Broken Age back together. Surprising no one, Double Fine ran out of money, and began to sell the first half of the game via Steam Early Access about a year ago. The higher-than-expected funding caused the scope of Broken Age to balloon massively going from a tiny iOS game to a full-on PC and console release starring Elijah Wood and featuring music from the Melbourne Symphony Orchestra. Back in February 2012, game developer Double Fine took a gamble and asked for the then-unheard-of sum of $400,000 via Kickstarter to make a small-scale point-and-click adventure game, something that the company's fans had long begged for but that it felt was financially impossible to fund through traditional means. We've been waiting a long time for this day. Broken Age resurrects all of the key features of classic 1990's adventure games: Gorgeous artwork, a fascinating storyline, funny writing, and puzzles that don't make any freaking sense.
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