I make a point of stripping Granfaloon to his rotten core just to dodge those wicked homing lasers with the ultra-fine doublejump mechanic. On revisits, without fail, I'm floored by how smoothly SOTN handles. Honestly, I'm pretty sure most of us in the sidescroller thread could make a good go of my #1 want: Battle Arena ala Circle of the Moon (COTM's Arena is great, but Nathan is effectively Richter mode aka SRS BUSINESS - I want Alucard and his massive sparkly toybox). But those, and the slight flange effect on its sounds, I wouldn't change either for the world. I'd thought they might age horribly, all those years ago at release. the hand-drawn stuff is of course ageless, but lately I've gained a fondness of the sparingly-used polys, too. To say nothing of the OST and general aesthetic. I revisit every couple years and without fail, it takes up a solid two weeks of my free time just messing around / rediscovering stuff. Oh yeah, I'm all about kicking back with that game. so maybe that is what informs my indestructible love for Symphony And when you stack games up using the parameter of "the amount of things they do right", then SOTN hangs with the best of 'em. and still be a grand ol' timeĪnyway, maybe it has more to do with my way of rating games : I tend to look at the amount of things done right in a game, instead of looking at the number of missed opportunity. Sometimes, a game can just be a chill time. That is so easy to say with hindsight tho.īesides : sometimes a game doesn't need to satisfy the most demanding edge-of-your-seat GAMEPLAY HOUNDS. but in the meantime, playing the music via the game itself will do) _ The sound quality that way is unbelievable (I need to get the OST on CD though. I have my ps2 hooked up via optical to a nice external audio DAC, an into my hifi system (a very nice vintage integrated amp and killer vintage speakers). teleport in an area, stay there for a while, then go to another one etc etc. Some times I'll even load up the game and use it as a soundtrack while doing other stuff. On that front, the Chapel, Underground Caves, Catacombs and Save screen themes get me every time Lots of rockers and neo-cassical awesomeness, but the more ambient tunes are every bit as good as those. What's even more impressive is how all the pieces are perfect fit for their environment. It is so powerful and elegant and expertly put together. I also linger in some spots to take in the music haha. absolute pick-up-your-jaw-from-the-floor stuff. You can complain about it's balance and difficulty all day, and there's very little I could really argue back with, but it just works.Īnd that OST really is god-tier(few works deserve that status but this is one of 'em). It's the movement that seals it for me, traversing the maps simply feels fun in a way that few other games have really managed to catch, and that's where I never really got on with Super Metroid for instance. And it's always fascinating to find something new in a game you've played multiple times - I didn't realise until now you could sit in the confession booth! The soundtrack is divine, I end up lurking around certain areas just so I can listen to the music. I think I was just in a shitty mood, because I threw it back in last night and ended up playing for the best part of three hours. At the end of that hour of play you should also be able to grab a nifty short range weapon, if that's tyhe style of combat you decide to go with (knuckles in hidden room at Castle Keep, and I think nunchucks or even the Basillard knife in the Underground Caverns). The beggining is my fav part of SotN.Ī couple platforming puzzles, like the elevator in Alchemy Lab(which there arent to be found really past that point), some cool bosses, some "ha!" moments (like the first boss shooting fireballs that you can block with your new found shield), and having your first big decision on your route (I think the dilemma is "chapel or underground cave", something like that). WOW, this is so interesting, your experience is completely different from mine. Plus, it looks like ass on the PS4, sadly. Played up until Doppleganger boss and was having trouble playing interested. I honestly don't remember the opening hour or so being such a snooze.
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